Guilds are meant to provide specialized callings to enhance the general way you have chosen through your class membership. The class always remains the player's primary source of power. The guild serves to create a social environment with a few highly specialized powers.
A guild comes into being when a Frontiers creator creates one
either alone or at the request of a high mortal. Once the guild is
built, it is then placed out for open auction with a minimum bid set.
The highest bidder gets to buy the guild and becom its owner. A high mortal
who is a guild leader and chooses immortality must sell the guild to
another player.