Frontiers: What do I do?
"This Frontiers thing sounds neat, but what exactly do I do?"
Try familiarizing yourself with the MUD
primer to get an idea of what mudding is
all about, and the quick-start command
reference sheet. then once you have a good idea of what you're
embarking
upon,
go ahead and telnet to port
5050
of frontiers.wcsu.ctstateu.edu.
Download a telnet
"client" program, install and run it to
connect to frontiers.wcsu.ctstateu.edu, port 5050
Use
this java applet to connect.
"Fine, but can you just tell me what a mud is?"
Sure. It's text based virtual reality, like the
old-style Adventure and Zork games, but with other people in it at the
same time. It's also like a chat system, which can have avatars and
puzzles like a game. It all depends how you prefer to use it.
For a more technical definition:
According to the Hacker's
Dictionary:
MUD /muhd/ /n./
[acronym, Multi-User Dungeon; alt. Multi-User Dimension] 1. A class of virtual reality experiments accessible via the Internet. These are real-time chat forums with structure; they have multiple `locations' like an adventure game, and may include combat, traps, puzzles, magic, a simple economic system, and the capability for characters to build more structure onto the database that represents the existing world. 2. /vi./ To play a MUD. The acronym MUD is often lowercased and/or verbed; thus, one may speak of `going mudding', etc.
Historically, MUDs (and their more recent progeny with names of MU- form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in the early 1980s; descendants of that game still exist today and are sometimes generically called BartleMUDs. There is a widespread myth (repeated, unfortunately, by earlier versions of this lexicon) that the name MUD was trademarked to the commercial MUD run by Bartle on British Telecom (the motto: "You haven't lived 'til you've died on MUD!"); however, this is false -- Richard Bartle explicitly placed `MUD' in the public domain in 1985. BT was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth.
Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these had associated bulletin-board systems for social interaction. Because these had an image as `research' they often survived administrative hostility to BBSs in general. This, together with the fact that Usenet feeds were often spotty and difficult to get in the U.K., made the MUDs major foci of hackish social interaction there.
AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the U.S.; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of Usenet in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasize social interaction, puzzles, and cooperative world-building as opposed to combat and competition. By 1991, over 50% of MUD sites were of a third major variety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. In 1996 the cutting edge of the technology is Pavel Curtis's MOO, even more extensible using a built-in object-oriented language. The trend toward greater programmability and flexibility will doubtless continue.
The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. Around 1991 there was an unsuccessful movement to deprecate the term MUD itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. It survived. See also bonk/oif, FOD, link-dead, mudhead, talk mode.
"Neat. Why a MUD for WestConn, though?"
Frontiers is a virtual community of students, professors, and people at large, coming together to talk and explore this new computer-aided medium. Like most MUDs, it has areas that are fun and entertaining, but it also has an academic goal: providing a new forum for education and communication studies.
It is the hope of the designers, creators, and sponsors of the project that it will grow into useful resource for the WCSU community; providing a virtual meeting ground in which to informally meet, share ideas, or even conduct business.
Our long-term hopes for Frontiers is that it will develop from a communications research project into a flexible tool of communication and community that will evolve with advancing technology to fit the needs of the community for a virtual space: a local electronic town hall.
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